Recently I learned a bit about writing nodes in maya and decided to start working an a collision deformer.
It allows for ground and mesh-to-mesh collisions. There are also parameters for thickness (which will push the mesh vertices along the targets normals) and I experimented a little bit with stickiness.
Before this video sits to long on my HD collecting dust before I touch this project again I thought I'd share the current state of it in a quick video.
Updated article:
here
Hi there,
ReplyDeleteAre there any chance to open source this deformer ?
Would love to see how it looks