Thursday, June 22, 2017

Collision Deformer


Recently I learned a bit about writing nodes in maya and decided to start working an a collision deformer.

It allows for ground and mesh-to-mesh collisions. There are also parameters for thickness (which will push the mesh vertices along the targets normals) and I experimented a little bit with stickiness.

Before this video sits to long on my HD collecting dust before I touch this project again  I thought I'd share the current state of it in a quick video.





1 comment:

  1. Hi there,
    Are there any chance to open source this deformer ?
    Would love to see how it looks

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