Tuesday, March 14, 2017

Maya C++ Plugin Environment on Mac OSX

This is just a quick guide for all the Mac users out there that are trying to build Maya plugins in C++.

I learned a lot about CMake and compiling for maya from Chad Vernon's series, if you have a bit of time on your hands, I definitely recommend going through this as it will be very detailed.

For this example I also used Chad Vernon's BlendNode that he was so nice to share.

Tuesday, March 7, 2017

Pose Space Reader

I'am alive and well, thanks for asking!

I know it has been quiet here, I haven't been showing any progress for a while. I am slowly getting back into a habit of learning new things and sharing them here. After a huge learning experience digging into the Maya API I am calling this project done, at least for now while I move on to other things😊

I present to you my first maya plugin. Pose space nodes are most commonly used to hook up corrective blendshapes to a mesh, but can be used for anything you want really. To hook it up you can select a joint and add the pose space reader node to it. It will also create a locator along with it, which will be used as the target node.

The pose space reader node will then output a float between 0-1 depending on how close the locator is to the center of the cone. There is a length attribute for visualisation purposes on it but the cone used for the calculations is in deed infinitely long.

I can only recommend writing this, especially if you want to get better at trigonometry! All in all, a really fun project that made me pick up my pen and get to the bottom of some things I always wanted to know.

Now enough talk, enjoy the video

Thank you hippydrome.com for providing the model

Wednesday, July 2, 2014

Phillips Hue: Python API

I recently got myself some of those Phillips Hue lightbulbs and started with a little hobby project of mine in order to become better at programming.

I present to you the Hue Python API 0.1

At the moment the implementation allows you to do basic things like turning lights on and off or changing their colours.

Monday, June 9, 2014

The Division: E3 2014 gameplay demo

2 new videos and gameplay from my current project. Enjoy!

Tuesday, April 29, 2014

The Wizard Of Cos

I never worked on a demo before and had the pleasure to help PandaCube out with some rigging and animation. It won the 3rd prize in the PC compo at Revision 2014. Hope you like it.