Monday, February 27, 2017

Still alive...

I'am alive and well, thanks for asking!

I know it has been quiet here, I haven't been showing any progress for a while. After laying low for a while I am slowly getting back into a habit of learning new things and sharing them here.

This is the first of hopefully many more to come, a Pose Space reader node written in the Maya API. Its not quite where I want it to be yet but I plan on releasing this shortly, consider it a little sneak preview.

Have a good week everyone!

Wednesday, July 2, 2014

Phillips Hue: Python API


I recently got myself some of those Phillips Hue lightbulbs and started with a little hobby project of mine in order to become better at programming.

I present to you the Hue Python API 0.1

At the moment the implementation allows you to do basic things like turning lights on and off or changing their colours.





Monday, June 9, 2014

The Division: E3 2014 gameplay demo

2 new videos and gameplay from my current project. Enjoy!

Tuesday, April 29, 2014

The Wizard Of Cos

I never worked on a demo before and had the pleasure to help PandaCube out with some rigging and animation. It won the 3rd prize in the PC compo at Revision 2014. Hope you like it.

Tuesday, January 28, 2014

Facial Rigging Tipps/Tricks

I had the incredible honor to contribute to the latest issue of vertex and wrote a short article about tipps and tricks for facial rigging in AAA productions.

You can download the PDF directly through artbypapercut.com, my article starts on page 160.


Hope you guys enjoy it!