Marcus Krautwurst

MARCUS KRAUTWURST

Technical Art — Rigging, Tools, Pipeline

Sweden
17+Years
23+Shipped Titles
8Studios

Technical artist and rigger with 17+ years shipping AAA titles across Crytek, Ubisoft, Blizzard, Sony, and EA DICE, specialising in character rigging, deformation systems, and animation pipeline. In 2022 I founded Monster Puppet Corporation, building a boutique studio that has since delivered rigging and technical art across 11+ projects for clients ranging from indie teams to AAA studios. I bridge the gap between art and engineering: able to own a character pipeline end-to-end, lead a team, and run the business behind it.

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Shipped Titles

2026

GOALS

Rigging / Pipeline Goals / Monster Puppet
PC
2026

NBA: The Run

Rigging / Pipeline / Tech Animation Play by Play Studios / Monster Puppet
2025

Chronicles: Medieval

Technical Art / Tech Animation Raw Power Games / Monster Puppet
2024

SUPERVIVE

Rigging / Tools / Character Pipeline Theorycraft / Monster Puppet
PC
2024

The Legend of California

Technical Art Kintsugiyama / Monster Puppet
2024

GRAFT

Tech Animation / Animation Harebrained Schemes / Monster Puppet
PC
2024

The Forever Winter

Rigging / Pipeline / Tools Fundog / Monster Puppet
PC
2025

Enginefall

Technical Art Red Rover / Monster Puppet
2024

Hytale

Technical Art Hypixel / Monster Puppet
PC
2023

Life Beyond

Animation / Pipeline / Tools / Rigging Darewise / Monster Puppet
PC
2025

Gods TV

Technical Art Melbot / Monster Puppet
PC
2021

Battlefield 2042

Senior Technical Artist EA DICE
PCPS5Xbox
2020

WoW: Shadowlands

Senior Technical Artist I Blizzard
PC
2020

WarCraft III: Reforged

Blizzard Dev Family Blizzard
PC
2022

Overwatch 2

Rigging / Skinning Blizzard
PCPS5XboxSwitch
2016

Overwatch

Senior Technical Artist Blizzard
PCPS4Xbox One
2018

WoW: Battle for Azeroth

Blizzard Dev Family Blizzard
PC
2019

Blood & Truth

Principal Technical Animator Sony London
PSVR
2016

Dawn of Titans

Senior Technical Animator Naturalmotion / Zynga
iOSAndroid
2016

The Division

Lead Technical Animator Ubisoft Massive
PCPS4Xbox One
2013

Crysis 3

Technical Artist Crytek
PCPS3Xbox 360
2011

Crysis 2

Tech Artist / Tech Animator Crytek
PCPS3Xbox 360
2007

Crysis

Technical Artist Crytek
PCXbox 360

Experience

02/2022 — Present
Hammenhög, Sweden Founder / Technical Director

Running a tech art studio of world-class developers. Clients include Theorycraft, Paradox, Probably Monsters, Hypixel, Darewise, Fundog.

04/2022 — 02/2023
Barcelona, Spain Principal Technical Animator

Unannounced project.

01/2021 — 03/2022
Stockholm, Sweden Senior Technical Artist

Battlefield 2042. Maya tools & plugins for character pipeline. Facial R&D.

01/2018 — 08/2021
Irvine, CA Senior Technical Artist I

World of Warcraft, Overwatch, unannounced. Pipeline tools, rigging, skinning, prototyping.

02/2017 — 12/2017
London, UK Principal Technical Animator

Blood & Truth (PSVR). Pipeline tools, rigging, skinning, facial, mocap.

08/2015 — 02/2017
London, UK Senior Technical Animator

Dawn of Titans. Character rigging, animation pipeline, morpheme animation trees.

08/2011 — 07/2015
Malmö, Sweden Lead Technical Animator

The Division. Managing team of 5. Rigging, animation, cinematics pipeline coordination.

10/2008 — 08/2011
Frankfurt, Germany Technical Artist

Crysis 2, Crysis 3, Crysis 1 Xbox 360 console conversion.

04/2007 — 08/2007

Bogengang GmbH

Berlin, Germany 3D Artist

Serious games / educational games. Modeling and texturing for Google Earth.

Skills & Expertise

Leadership & Business

Technical Direction Studio Leadership Client Acquisition Contract Negotiation Project Scoping Business Development

Art Creation

Organic & Technical Rigging Character Deformation Physics Simulation Tools Development Animation / Art / Blueprints Optimization

Software

Maya 3ds Max MotionBuilder Blender Unreal Engine 5 Unity CryEngine

Code & Pipeline

Python MaxScript Lua Mocap C++ / C# (Basic)

Platforms

PC PS5 PS4 PS3 Xbox Series Xbox One Xbox 360 iOS Android

Education & Personal

Education

2006 — 2008 Games-Academy, Berlin

Art & Animation Course. Completed October 2008.

2001 — 2003 Vocational School, Lindau

Industrial management assistant. Completed July 2003.

Languages

German (native) English Swedish

Personal

Born January 17, 1985 — Wangen im Allgäu, Germany

3D-Printing Indie Dev Electronics Guitar Drums Gym Games