MARCUS KRAUTWURST
Technical Art — Rigging, Tools, Pipeline
Technical artist and rigger with 17+ years shipping AAA titles across Crytek, Ubisoft, Blizzard, Sony, and EA DICE, specialising in character rigging, deformation systems, and animation pipeline. In 2022 I founded Monster Puppet Corporation, building a boutique studio that has since delivered rigging and technical art across 11+ projects for clients ranging from indie teams to AAA studios. I bridge the gap between art and engineering: able to own a character pipeline end-to-end, lead a team, and run the business behind it.
Shipped Titles
Experience

Running a tech art studio of world-class developers. Clients include Theorycraft, Paradox, Probably Monsters, Hypixel, Darewise, Fundog.
Unannounced project.

Battlefield 2042. Maya tools & plugins for character pipeline. Facial R&D.
World of Warcraft, Overwatch, unannounced. Pipeline tools, rigging, skinning, prototyping.

Blood & Truth (PSVR). Pipeline tools, rigging, skinning, facial, mocap.
Dawn of Titans. Character rigging, animation pipeline, morpheme animation trees.

The Division. Managing team of 5. Rigging, animation, cinematics pipeline coordination.

Crysis 2, Crysis 3, Crysis 1 Xbox 360 console conversion.
Bogengang GmbH
Berlin, Germany 3D ArtistSerious games / educational games. Modeling and texturing for Google Earth.
Skills & Expertise
Leadership & Business
Art Creation
Software
Code & Pipeline
Platforms
Education & Personal
Education
Art & Animation Course. Completed October 2008.
Industrial management assistant. Completed July 2003.
Languages
Personal
Born January 17, 1985 — Wangen im Allgäu, Germany