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Dot com gameplay footage
22 August 2022

Dot com gameplay footage

I have been silently working on some games at home in the last couple of years (some made it further than others) and I wanted to share some of that work. …

Hermite interpolation node
8 December 2019

Hermite interpolation node

Here is a fun experiment I did this weekend. It's a maya node that interpolates 4 matrices (in this case 4 locators) on a hermite spline. Might be cool for…

Compression Deformer
2 December 2019

Compression Deformer

This thanksgiving I was mostly playing videogames but I took some time and wrote a compression deformer to preserve geometry volume better. It's not perfect…

Overwatch 2 Announcement
2 November 2019

Overwatch 2 Announcement

It makes me really proud to show the Overwatch 2 announcement. I have the privilege to work on this game alongside some incredible people and I can't wait to…

Retro space shooter
21 September 2019

Retro space shooter

Just wanted to share a game prototype I did a while ago to learn Unreal Engine. You are a good spaceship that shoots a bunch of evil spaceships. You can jump…

Distance Constraint
4 September 2019

Distance Constraint

Been a while since I last posted anything on here but I have not stopped doing cool stuff! Recently I saw a post by a friend that showed a distance constraint…

Never stop learning
24 June 2018

Never stop learning

In December 2017 I left Sony Entertainment and moved to sunny California to work for the company I always wanted to be: Blizzard Entertainment! I work with…

Collision Deformer stickiness
21 December 2017

Collision Deformer stickiness

Just a small update to share before the holidays, I added stickiness to the collision deformer. Wishing you all merry Christmas and a happy new year! 🎄 🎅